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NotificationsControl.DataContext = Notifications Private readonly Notifications buffer = new Notifications() Public Notifications Notifications = new Notifications() Private const byte MAX_NOTIFICATIONS = 4 First of allĪ DataContext is set on creation to Notifications, which is an ObservableCollection. The GrowlNotifiactions class contains logic to add or remove notifications. The looks of the notification is defined by a DataTemplate.Pointer above a notification it becomes fully visible and doesn't fade outĪ maximum number of notifications, if there's more than the max number, theyĪre placed in a queue and will be shown when the place is available Notification stays for 6 seconds after fade in and then it will fade out (2.
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Notification fades in when added (2 sec).Notifications could be added and will be placed on the screen.This implementation provides the following functionality: The project, but you can just have a few classes to have the same behavior of notifications to handle this. Also you're adding new dependencies (Growl components, Forms, etc.) and new libraries to I Googled a bit and found Growl for Windows, it's fine but seemed too much for just this functionality (it has an independent component and common message bus, which I don't need). Just a notification system that only this program will be using. Recently I needed to add Growl like notifications to a WPF project.